package
{
	import flash.events.EventDispatcher;

	public class TileModel extends EventDispatcher
	{
		public var tileArr:Array;
		
		
		public function TileModel()
		{
			tileArr = new Array();
		}
		
		public function updateTileArr($i:int, $type:int):void
		{
			tileArr[$i] = $type;
		}
	}
}